Chapter 1
Impulses Are Good. They Tell You What Not To Do
Scott develops what he calls "prescriptions" for his projects. He describes them like this: "They're ways of getting into a piece without the confusion of too many choices. The approach can be as literal as limiting the types of equipment or selecting certain colors and images to get at a theme. This really started when John Vanderslice asked me to remix his Cellar Door record, which became MGM Endings. I simply needed a way of approaching each piece without becoming consumed with too many "what ifs." Around this time I felt like I was just shooting from the hip and repeating weaknesses I wanted to move away from. For me, the only way to do that was to move against my impulses. I decided on prescription #1: if it seems strange, keep doing it. It was a healthy change. Pulling up faders can lead you anywhere, so what if you only allow yourself to pull up two and execute every possible manipulation before advancing on the remaining faders?" I ask Scott if such a deliberate approach blurs the lines between "engineer" and "producer." He responds that it doesn't much matter and, above all else, he is simply someone who is intrigued by sound.
Solter tells another insightful tale. He was setting up for a tracking session with John Vanderslice and listening to Vanderslice strum what was to become "Trance Manual" from Pixel Revolt. Believing the song wanted to be more than an acoustic strumming affair, Solter began hearing a clock-like quality in Vanderslice's playing. The clock motif soon grew into bells (the kind played by gloved people in church). Solter contacted a local church and arranged to have some bells available for the next session.
Chapter 2
"I Am Deathly Afraid Of Being Dull"
Central to understanding Scott is understanding the difference between rules and parameters. Parameters form an artistic architecture that gives a project shape and direction. "Rules," on the other hand, are the domain of how-to books. I mention it mostly for this simple reason: Scott is not afraid to use exaggerated EQ during tracking. "I make things sound bright," he says without a trace of shame. "I make sure there's 5 and 6 kHz on everything. I EQ everything all the time. The virtue is not in being a 'purist.' The virtue is in the fact that you heard the need for something to happen and you made it sound fucking awesome." When I register my disbelief at his nose thumbing at the trend of recording flat, he scoffs. "I got an email from a Japanese kid who lost his virginity to the Lazarus record," referring to 2004's Like Trees We Grow Up to Be Satellites (The Backwards America). "That's more important to me than recording flat." The whole conversation ties back to one of Solter's prime motivators: hatred of dull sounds. It seems simple and maybe even obvious, but it's a thought that bears itself out beautifully throughout his body of work. Many of our great sonic architects have signatures, whether deliberate or not. Scott's defining characteristic might be that he's a thrill-seeker, constantly looking for ways to surprise himself.
Chapter 3
Water Is Gear
I wonder aloud how Solter orchestrated something as sublime as "Fade Out to Little Arrow," one of the crowning tracks from the Court and Spark's Bless You CD. I wonder if the crystalline, liquid sound came from the mic preamps, the microphones themselves or maybe the mixer or the tape machine. Turns out it wasn't so much the microphones. Or the preamps. Or the tape machine. So what was it? Water. When Scott says "water," he's talking both about the idea of water and the actual physical presence of water. For him, the conceptual plane must be adaptable to the real world of getting sound to tape (maybe the simplest way to say this comes from Solter himself when he says, "I'm a very literal person!") When a song's operative word is "water," does it mean you simply picture water during tracking? No. It means you get a water jug and you hold it between guitar amp and mic, creating a sort of seasick guitar tone. Water is no longer a concept. In a very tangible, literal way, water is in the music.
Chapter 4
Hands Are Gear
Scott's not big on "What kind of mic did you use?" conversations. As he puts it, "'What kind of mic' is 1/32 of the entire question. What kind of pick, what kind of strings, what kind of guitar... Just the guitarist moving the right hand closer to the bridge alters the sound." Amen.
Chapter 5
No Excuses
Solter feels a special allegiance to drummers who know how to tune drums. He admires guitarists who engage in what he calls the "laborious process of finding the right amp." He explains, "I've had guitarists tell me that tone is for guitar geeks and then be audacious enough to ask for a certain sound."
Chapter 6a
Commit