Interviews

Ben Hillier: Depeche Mode, Blur, Elbow

Producer/engineer/songwriter Ben Hillier's work ranges from indie guitar bands to synth-driven music. He's produced the last three Depeche Mode records, singer/songwriter Nadine Shah, Blur's Think Tank, Elbow's Cast of Thousands, Graham Coxon, Doves, and The Futureheads.

Elbow's second album, Cast of Thousands, contains "Grace Under Pressure," a song with a stadium choir at the end. How do you get a crowd to pull this off?

After their first album [Asleep in the Back], they got booked to play Glastonbury. At the concert, Guy Garvey, their lead singer, decided out of nowhere to say, "Glastonbury, do you wanna be on our next album?" Off the top of his head, he made up a phrase for them to sing and got the drummer to do a click track. They all sang it, and so they had a recording of that and we sampled it. The band ended up writing a song around that sample.

Did you have problems with pitch and timing?

With a crowd that big, the pitch is so vague, so it isn't much of an issue. We did have to pitch it a bit, but they had been working with the sample when they wrote the song. I think Guy had played the chord before, so he had sung the line to the crowd in a key. And they were pretty close! It was more of an issue with the timing, which was pretty vague. When we made the album, the first thing to do was to get this section down. One of the concepts of the album was that everybody who had anything to do with the record, and anybody who came to visit them, had to sing on that section. So it was the Glastonbury crowd, plus 50 or 60 other people on top. We had that track record to go all the time.

What strikes me about the Elbow records are the guitar sounds, with their slight lo-fi edge.

The way they lay out their frequencies is quite good. The drummer is fantastic, and his tone is great, so you can get quite a big sound on the drums. The bass tends to play very low; there's not a lot of top-end. The guitarist's melodies are quite good at standing out on their own. You can make the guitar sound quite small and hard. And I got it to poke out quite a lot, because I wasn't relying on the electric guitar to set up the warmth of the track. It is usually the bass and the keyboards that are doing that. Listening to it on its own, it is quite aggressive; all the other frequencies are covered by the rest of the band on the track. Guy's vocal is also quite low-pitched and warm sounding as well. There's quite a lot of space in the guitar register, around 1.5 to 2 kHz, you can poke out really well. Craig Potter, the keyboard player, was very good at choosing his sounds. Quite often, keyboards are tricky in rock bands. They're difficult to blend in...

Since they can cover a broad range, from top to bottom?

Exactly. Normally the keyboards are trying to do everything. Craig is quite good at being minimal and keeping a sense of space in sound. As soon as you get those types of players and sounds, the rest is quite easy to sort out. A lot of the guitar sounds were recorded with a ribbon microphone 15-meters away from the amp! We worked in a large studio [Parr Street] in Liverpool, and the room was dry enough not to color the sound too much. But when you put that in the mix, it sits in there really nicely. I nearly always record a guitar amp with an [Shure] SM 57 on it, but that would be purely as a spot mic; it will be the focus of the sound. The "character" sound will be something presumably a long way away from it. I'm recording guitars with a lot of space on them. If the room's right, I can do 10- to 15-meters away. The close mic will give it the definition, but the sound will be the room mics. My studio, at the moment [The Pool in London], is in a great big open warehouse space. We have a couple of room mics at the ceiling, which is about 10 meters high. It's not very "wet" though!

Sounds a bit like Abbey Road's Studio 2, which is a big room, but it doesn't have a large reverb tail either...

Exactly! And it's great when you record in such rooms, because you can get the distance from the mics, but you get a much less "bent" and colored sound as you would in a really wet-sounding room. Right up close to the speaker sounds a bit choked to me. It always sounds to me like the sound doesn't have space to move in the air. Guitar amps aren't designed to be listened to at a really close distance. They are designed to be listened to from a distance, so I record them like that.

If you record them right off the speaker, you're always trying to make up for the sound. You're trying to mimic what you hear in the room...

Exactly. And if you can get that result without having to resort to compression and reverb, it will be a much more natural sound. Adding reverb will add mud and messiness, which you don't get acoustically in the room. It's very difficult in the modern age, since most people record in very small spaces and not in studios.

Early reflections can be troublesome. Someone recently claimed that you actually get the best "small room" sounds in dry-sounding big rooms.

Yes! The great thing about big rooms is that the walls are quite far away! If you want to have a sound that is less colored, you just keep the microphones away from the walls. The sound is really clear and direct, even though the microphones are quite far away.

I heard you have a collection of old synthesizers that you use a lot on your productions.

My three main ones, at that time, were the Korg MS-20, ARP 2600, and an EMS VCS 3. When I started out as an engineer I had to justify the purchase, so I used them an awful lot for treating sounds, especially for controlling the frequency range by using the filters of the MS-20. You can take sounds that would take too much space in a mix, tune them into essential parts, and give them a lot more character. The thing I like about it is that there are no presets. You don't step through and ask yourself, "Is that one good, or this one?" Going through presets is the most boring thing you could possibly do in the studio. Instead, you can go in there, build the sound, and patch things through the way you want them to be. I find that much more creative. That's a problem with software synths to me: It will only let you change the sound so far, but won't actually let you get in there and mess around with it. And just by their nature, you're removing what makes the original analogue version great — the unpredictability and the constant variation. Digital can't do that. Digital is a victim of its own success. It has become so easy, and what companies want is to sell plug-ins to people who can't afford going to studios. That's where they're gonna make the most money. People who are developing and experimenting in studios, that's not their target group. If you can afford going to a real studios, you're going to use a real [Urie] 1176 compressor.

The last Blur album, Think Tank, took 18 months. You built a studio in Marrakesh, Morocco, and hauled a big console along. From a producer's point of view, it must have been a difficult record since guitar player Graham Coxon had quit?

Yeah, [it was] difficult, in some ways, because we didn't have Graham. He's an amazing musician. I've done four solo records with him. He has a very strong musical DNA. Obviously that was a real drawback: you've got this band and you're missing one of the main parts. The gap Graham had left almost served as an inspiration to the rest of the band, especially to singer Damon Albarn. Making a record without Graham was like starting again. It was their seventh album, and at that point as a band, there's not much you haven't done before.

Who came up with the idea to record in Marrakesh?

Damon had been to a festival over there, and he loved the fact that there's so much live music everywhere. You'd walk into a carpet shop and they had a band playing, rather than the radio on. There are live musicians everywhere. It was less than a year after 9/11, and going to a Muslim country everybody told us to be careful, but everyone was really lovely and we were never threatened or anything. We were never worried, at all.

How did you get the gear to build a studio?

We rented the equipment from Tickle Music Hire in London. They built the studio. It had Genelec monitoring and a Rupert Neve Amek console — a good sounding desk. Lots of outboard, mic preamps, API gear, and Urei compressors. I think it was the first time I did a record entirely on Pro Tools reliably. We mixed to 1/2-inch tape, but recorded to Pro Tools. That gave us a lot more freedom to move around, since we didn't have to work on a multitrack tape machine with heat and weather issues. We brought the whole studio back to England to finish it off. So we'd been in Marrakesh at 40 degrees [centigrade], next to the desert, and we came back to Britain and we went to Devon. It's possibly the wettest place in Britain, in autumn. Windy and wet!

Why did you mix in Marrakesh? Did you want to finish the project right away?

Yes, that was my aim. Damon is a really fast creator. He's interested in the spark of creativity, and making something new is what excites him in music. If you put Damon in a studio, he'll write or start a song. But to finish a song is hard work, because that's boring. Finishing a song, you have to knuckle down — getting the vocals and the lyrics right. With the early version of the song, everything is almost there, but it's just not finished.

At that part of the process, you're becoming more of a craftsman instead of an artist.

Exactly. You're crafting it in the end, which is a real discipline. The reason we went to Marrakesh was that there were a lot of distracting things in London. They were very famous at the time, and it would've been easy for somebody to come in and take them off partying somewhere else. They were pretty disciplined when we were in the studio; but it was increasingly hard to focus everyone, so we went somewhere else. They didn't have anything else to do; there were no distractions. And it was a question of forcing Damon to finish off things. So in Marrakesh, Damon and I really knuckled down the songs.

You were basically trying to capture the moment of creation?

Exactly. With some artists it's the hardest thing getting to finish records. To finish a song, without losing what excited you about it. In all my productions, I will keep tracking as open as I can, for as long as I can. I never understood the overdubbing productions, where the band writes songs, then you bring the drummer in, and afterwards you do all the bass tracks. To me, there's no excitement and no spark. It's not even craftsmanship; it's just drudgery and going through the motions. The thing that excites me is when everyone starts playing and something comes out that excites everyone at that moment. You have to make sure not to lose that, and also to remember very clearly what their inspiration was, as well as what excited you about it. Then you have to be very delicate to make sure you can bring that out and don't swamp or drown it. That happens very easily! The temptation with computers is to record something, and then put it in time afterwards or tune it. That's not what excites me. It's very much production by numbers, putting things in time and tune. That's a last resort to me. I have to be forced to do that.

Sometimes, the actual sound of an instrument sparks an idea. When you get to it later on, with a different sound, the spark is gone.

Yeah, that's very true. Strangely, once you've completed the song and you've managed to maintain the thing that was great about it, it's much more robust. Then you can learn what it is about it that is great. But until it's a complete thing, it's a very delicate flame, and you have to be really careful to look after it. It's easy to undermine. Because of that, I tend to work very fast. As soon as we're excited about something we record, build it up, and focus what we love about it. We don't worry about technical details, because that can all be sorted out later. We have a level of technical attainment we can rely on, which means anything we record will be useable and feasible. Unless something breaks, or a connection is faulty, just keep going!

You're a songwriter, as well — how important is that perspective for producing records?

I think it's important to be musical, and to understand how to put a song together. Writing a song is quite a different job that has nothing to do with producing. I'm not in production mode when I write a song. Trying to produce a song while you're writing it can be very destructive. You can easily spend a lot of time overthinking subtleties that shouldn't be subtleties yet. You have to reject that part, see what happens, and then cut things. The Nadine Shah album [Love Your Dum and Mad], I co-wrote with her and it took a lot of time to write. Then we had to go away from it and work out what the project was — what worked and what didn't work. If I'd been in production mode, I would've made those decisions earlier, but I would have probably gotten them wrong at that stage!

When you got the call from Depeche Mode to produce Playing the Angel, were you surprised they chose you?

I was surprised. I hadn't done any synth-heavy records. I knew [Mute label boss] Daniel Miller. I had worked with him before, and he knew I was into synths. I'd done much rockier stuff before. I think the key element was that, as a producer, I'd basically always done live drum kits. Obviously Depeche Mode have very little live drums on their albums. But, as an engineer, I'd done an awful lot of program music, doing dance music for years, and Daniel Miller knew this.

What did they expect from you?

Basically they said, "We have these songs. Do you think we could make a good album out of them?" And there were some very good songs, so it was easy. There were certain challenges involved with working with them for the first time, and them being such an established band. But they were very easy to get on with. And Dave [Gahan] was beginning to write — he'd written an awful lot of songs, and he didn't necessarily know which ones were suitable for the record. He gave me 15 to 16 songs and said, "You and Martin [Gore] choose which ones fit the album. Pick what you like." That was very brave of him! It really helped Martin and I form a good relationship. Some of Martin's songs were finished already, like "Precious." As far as I was concerned, the demo was great. The drums weren't, so we spent quite a lot of work on the drums, and we knuckled the vocals down. But sonically, the demo was really good. There were a lot of elements I wouldn't have used — [such as the] quite modern Nord Lead synth, and an [Access] Virus virtual synth. He tweaked the sounds and programmed them. I said, "We don't need to change that; it's not broken. We need to get the grooves right, and we need to get the vocals right to fit in the right spaces." A track like "Precious" is quite hard to sing, because it isn't full on. It has to have a subtlety to it to make the lyrics work. We worked with Dave to get that right, and Dave is great at that.

MORE INTERVIEWS

Recording Nona Invie’s <i>Self-soothing</I>
INTERVIEWS · ISSUE #167 · Apr 2026

Recording Nona Invie’s Self-soothing

By John Baccigaluppi

On Friday mornings I go to the new releases page on Tidal and wade through the new music released each week. I'll check out records from artists I know, but what I really enjoy is finding new music from an artist I'm not familiar with that resonates with me. On the last day of...

M. Ward
INTERVIEWS · ISSUE #167 · Apr 2026

M. Ward Leaving the Door Open to Chaos

By Geoff Stanfield

Geoff Stanfield spoke with M. Ward for an episode of the Tape OpPodcast in August of 2023, around the time of his album supernatural thing was released. Here they dig into his love of collaborations, his analog approach to recording, and more.

Daniel Tashian
INTERVIEWS · ISSUE #166 · Apr 2026

Daniel Tashian Having Fun

By Larry Crane

In 2017, one of my best friends, Craig Alvin [Tape Op#137], kept texting me about a record he was engineering. He was saying how amazing the process was, and how awesome the results were. The album turned out to be Kacey Musgraves' Golden Hour, which went on to be a platinum...