Interviews

Marc Daniel Nelson: Keeping it Fresh

BY Jonathan Morrison | PHOTOGRAPHS BY Joel David Scott

For over two and a half decades, Marc Daniel Nelson has built a career rooted in musicality, technical rigor, and a deep respect for the lineage of recorded sound. A Grammy-winning producer, mix engineer, and creative director, Marc’s work spans an unusually wide spectrum – moving fluidly between records, film, television, software design, and large-scale creative direction while simultaneously maintaining a consistent fingerprint. His music credits include artists such as Fleetwood Mac, Joni Mitchell, Jason Mraz, Colbie Caillat, Eric Burdon, Needtobreathe, Ozomatli, and Reik, among many others. His film and television work includes Blade Runner 2049, Mulan, The Vietnam War, The Expanse, Point Break (2015), Solo, No Manches Frida, Fractured, and Father Figures. A protégé to two legendary engineer/producers, Bill Schnee [Tape Op #147] and Ken Caillat [#96], he carries forward a lineage rooted in critical listening, intentional choices, and sonic integrity. Those values extend beyond the mix chair into his work as a creative director and executive producer for Alcon Sleeping Giant, Warner Chappell, Produce Like A Pro, PBS, Guitar Center, and Inside Blackbird. That same sensibility forges Marc’s work in software design. In collaboration with Pulsar Modular, he's created two highly successful and standout plug-ins: the P821 MDN Tape and the P455 MDN Sidecar. Additionally, he recently partnered with Steven Slate Drums to build a "Classic 70s" sample library with Ken Caillat. His tools and work reflect a practical goal: translating the feel, movement, and decision-making of analog into modern production contexts.

- Marlene Passaro

Was there a point where you realized you wanted to make music?

High school in the '90s was obviously a very different time in the music industry. I really liked listening to The Beatles' Anthology, because it was all studio outtakes. I'd heard all of those outtakes, and I was thinking, "This is exactly what I want to do." I was getting into music in my teens, and I wanted to build a recording studio in my basement. My parents said, "We'll give you $200 to build a studio in the basement." Listening to albums like Fleetwood Mac's Rumours was a huge point, because of the way it sounded – the drums were a big thing. Building a studio and playing guitar was a catalyst, for sure. I went to recording school right after high school, then I got my first job as an intern, and that led to an assistant job at Chicago Recording Company [CRC]. On the first day, 25 years ago, they said, "Get out of the industry, it's crashing." That was always in the back of my brain, so I went to Columbia [College] for film in Chicago and focused on directing and editing while I was managing a recording studio. But all I really wanted to do was record bands and work with artists. It was hard to continue doing that as the industry started shrinking, studios started getting smaller, and budgets got smaller.

If you were to give your 19-year-old self a piece of advice, what would that be?

It took a long time to be stable, where I'm at now, and a ton of different side roads. Change any of those, and it would never lead to the same thing. I made a lot of mistakes, but I think that's the biggest point. I was cocky as a 19-year-old. Changing my way would have totally disrupted everything. I wasn't a great assistant, so I got out of that quick and started doing it myself. It wasn't until after graduating film school that I had an opportunity to move to Los Angeles for the first time. That path changed everything. I was out here for a year, and then I went back to Chicago with knowledge to start a real studio [The Alley Recording Company] and do everything that I'd just learned in L.A. If I would’ve stayed in L.A., maybe it would have been different. But life is that journey – you have to make mistakes to get to where you're at.

Who knows if I'd be sitting here with you right now?

Well, think about this. You and I had this big talk when we had our first dinner. Then Covid caused me to do YouTube videos, and content online opened so many other doors that I would have never had if I didn't step into it. You meet one person for an hour, and they can totally change your entire life. It's so weird how that works. If I would have stayed in Ohio after recording school, or if I would have stayed at CRC longer than I did, or if I went straight into film instead of going right back into music after film school? Yeah, it's crazy.

Have you developed a recognizable sound? When did that happen?

As a mixing/recording engineer, everyone has idols. I had a hell of a time mimicking one person. I was producing an album for a guy in Chicago who wanted to work with Doug Sax of The Mastering Lab – the grandfather of mastering. He suggested who should mix it – a Pink Floyd-ish concept album with influences of Peter Gabriel, Genesis, Sting, and Toto. Doug said, "Bill Schnee should mix this album." Bill Schnee is my number one mixer of all time. The best engineer I knew of, growing up. Huey Lewis. Steely Dan. His discography was so elaborate that I thought it was a hysterical joke. Then Bill heard the album that I produced and offered to mix it for a ridiculously low rate. We spent some time together, and I liked him as a person. He got incredible sounds, and everything was tied to his philosophy of critical listening. I remember the first mixes I got back from Bill Schnee on that album. I already had done mixes of half the album, and I remember toggling between the two. He had the exact same tracks, but I was wondering, “How are these tracks sounding three times the size?" Not volume, but size. With three dimensions and the bass is ten times more extended. I came to understand what he was doing after being with him for a while and watching how he works, on multiple levels, on different styles of music. It's just about what not to do and what works. Which is weird, because we're taking philosophies from others. Sometimes smaller sounds on different types of music is what you need. Rock records need to be small. They can't be too big, because then it gets too much information because it's all distortion, drums, cymbals, and loud vocals. It depends on what not to do. After we finished mastering the album, I joked, “I’m coming out to work for you.” Bill said, “Great. Let me know when you get here.” I got to go back to Chicago to tear my life down and move to L.A. I stayed attached to Bill as long as I could, watching every movement. It all came down to critical listening. It wasn’t about microphones or gear – even though he had the best of everything. It was about the sound, and he had this incredibly bigger-than-life sound for everything he did. By the time I went back to Chicago and started my own new studio, I'd learned so much from that. He is the biggest influence of my entire career, but I still don't think I could do his sound well. I still like rock records that are extremely over compressed, and I love Fleetwood Mac's Rumours, where the snare drum is louder than the vocals. I collected all these album-making elements that I thought were unique. Somebody once said my mixes are like a big hug – the bass is almost dangerously big, and the drums are too loud. I think that's based around these three or four different people that I always looked up to. When I started working for Ken Caillat, who produced Rumours, as his main engineer, the thing that he first said to me was, "Your drums sound great. They sound like mine, probably because my snare drums were way too loud." I think it's full circle! All these other mixers – Andy Wallace [Tape Op #25], CLA [Chris Lord-Alge], and Michael Brauer [#37, #131] – I can't do any of that. I don't know how they're getting that sound. Sometimes I'll get projects that have big names attached, so then my confidence says, "Well, it better be working because I got offered this gig." But still, it’s hard because I'm basically working per project at that point. I'm only as good as my last project! 

You’ve worked across music and film. Do you approach those worlds differently, or do they bleed together?

Working in Chicago at CRC, they were doing jingles during the day – Disney commercials for [advertising executive] Leo Burnett with full 70-piece orchestras. We had to chameleon ourselves into these genres and learn the difference between mic'ing a drum set for rock 'n' roll versus jazz. I loved rock 'n' roll. I had a lot of friends that were rock engineers, but they didn't know how to do other styles. To only stay in one style of music was a dangerous approach as an engineer or studio owner. I always loved the cheesy smooth jazz sound, because the players were so amazing. That's a completely different sound. Bill was extremely good at sappy stuff, rock, jazz, and all these different genres. He was good at being a chameleon, and I would learn how to focus on the music and understand that we're doing processes based around that. He would be doing some movie score in the studio, and then the next day would be rock drums. It was always right back to critical listening. What does a cello sound like? What is it supposed to sound like? I'd hear someone else put three microphones on a cello player, or something ridiculous. That's overkill, and the reality is that we're just trying to capture the instrument. When I started working for Alcon [Entertainment] – the film company that we were doing movies with – I had to slowly tap into the score side of that. Then, to work with Warner Chappell and their sync department, and trailer-ize music and orchestral recordings, I started learning what not to do versus what to do. Most engineers want to put plug-ins on everything. They want to add EQ, compression, and reverb – it was more about not doing that and doing the bare minimum. I remember my first real score date. I had no idea what I was doing, except I was remembering that less is more, and it worked! There were all these guys that were snobby, saying, "You can't do that. You need to put spot mics on a double quartet. You can't just use a Decca Tree of three mics." I'd be thinking, "That's wrong, because it sounds good doing that." On a Netflix project, my assistant got in a fight with me, which was super inappropriate. He went to the composer, who was my friend and very well-known, and he said, "Marc's only putting up a Decca Tree. Not putting up spot mics. He should have been thrown off the session." I didn't know how to respond to that, and the composer said, “Yeah, it sounds amazing.” That's the biggest thing: Stop thinking in terms of what we're supposed to do. If it sounds good, it probably is good. In the world that we have now, where there are 750,000 YouTubers teaching the same thing, over and over, they're not talking about this.

What mixing processes did you learn from Bill Schnee?

There was a Bill thing that I asked him about, and he didn't even realize he was doing it. It's always "lifting" after every word or solo instrument. Extending the decay time of words, which you're getting all this emotion from. He would spend so much time automating across the board, which makes everything come alive. If you leave the vocal static, it's just kind of flat. Outside of critical listening, that was the biggest thing to get the sound. It's not putting it through a Neve console, a [Neumann] U 47, or into an EAR [Esoteric Audio Research] 660 compressor. It's how you automate two or three tracks together, and do it in a motion that's fluid. It becomes less static and sounds way more magical than before. If you think about the '60s, '70s, and '80s, all those engineers were constantly touching faders. Even if they didn't have automation, they were still recording to tape and touching the faders before it hit tape. Sounds were slowly moving in and out, and that's become a lost art. 

Do you think your film background has influenced how you approach mixing albums?

Yeah. The entry into the film universe was year 15 as an engineer/producer. I'd just moved back to L.A., and I started working for Ken Caillat. Ken was a partner in Sleeping Giant, that was partnered with Alcon. We worked on major feature films, and a lot of it was co-writing and titles with artists. But it was also incidental music that we could put into scenes. This led me to go to Salt Lake City for two years just to record big score music for movies, sync, and trailers. One of my biggest friends in my life was Scott Reinwand, who now runs the Warner Chappell universe for sync. He was the executive producer for music that I was mixing for years and years. He would say, “Don't do that. You don't put compressors on this. I can tell it's squeezed." He was very technical. And then the more compressors I took off, the more I started realizing it sounded better. I'd apply that to other genres, and it would always sound better. Who started this whole thousands of layers of compression, or six levels of EQ? There are so many trends in music, so it depends on where you're at genre-wise, as well as what era. But, at the end of the day, music is always about emotion. Growing up, my first cassette was Back to the Future. It had Huey Lewis on it, but it also had the score – I'd be listening to that emotionally. I'm glad I didn't stay a country or rock engineer and not get into all these other avenues, because I'd be missing out on so many other cool emotional aspects. The first movie I did in Utah was with my friend, Anton Sanko, for a French feature film [Amanda]. He sent me a demo of one of his cues before we did the orchestra. It was a 30-piece of orchestra with woodwinds and brass. I said, "This sounds like To Kill a Mockingbird. That '60s era." Smaller – not a huge orchestra. When I recorded, I tried to make it sound like that, and he said, "That's exactly what I was going for." It ended up winning best score for a French Academy Award and sealed us working together. When I hear a song, I always think, “What does this remind me of? What can I take from that?" It could be my first instinct is, "This sounds like Nirvana's 'Smells Like Teen Spirit,’ but not In Utero, so it's a very different drum sound.” So, I go, "Okay, I've got to make it sound like this." I think soundscape is a huge part of mixing and producing, and that ties into filmmaking because soundscape is all about the emotion we're getting out of that. 

You’ve talked about the importance of being in the room with people.

Culture, in general, is now all about working by yourself, playing videos by yourself, and not playing together. We have to get away from that rule. I've been stuck in mixing land for the last five years. I used to track so much, and then I thought, "I want to get into mixing and not have to deal with tracking and going to sessions." But I'm missing so much of that human connection. Human effort, together, is so important for mental health, for music, and for everything. I know we're in a world where it costs money and time to do this, which is why a lot of artists work by themselves. But we're missing a big chunk of what makes it magical. We're getting away from that. I wish we could turn off the internet for five years and see what comes out of that!

For sure. We've bonded over Apogee [Electronics] and connecting with Bob [Clearmountain, Tape Op #84, #129, #151] and Betty [Bennett, #165]. 

I went to one event, and it was so "family fun night" that it was addictive. Those are the things I want to be a part of. Usually, we go into a control room and the engineer wants it to be quiet. But Bob insisted everyone should have a good time, and if it was quiet he would feel weird because he's performing as well. Bob and Betty were so engaging, asking, "How can we help you?" This is after their home burned down. They're always thinking of other people. Every time I go back and hang out at Apogee, it's like home. Any time there's an Apogee event, it is the best night of my life. This is why I live in Los Angeles. All we want is to feel accepted. In the audio community, it's hard to do that because everyone's competing against each other. L.A. is very similar to Nashville, where everyone's talking behind your back to get someone to work with them instead. If you can find your clique, with people that you like, you want to stay with them as much as you can.

A lot of people appreciate what you share online. What have you learned from teaching through YouTube?

Doing my YouTube tutorials was easy for me because I did Guitar Center content – I was an executive producer for the series – 15 years ago. In the beginning, I'd get emails from people saying, "Why are you giving away all your tricks that you spent years learning from these producers?" I'd say, "Because they gave them to me. They taught me." It's not a competition. So many people cheat their way through or deceive people to get where they want. It's way cooler to constantly give. I'm the worst student in history. But it all comes down to how someone teaches you, and it's not about following rules. I have a hell of a time reading manuals and learning stuff the right way. It took me years to hear compression, but the second I heard it I knew, sonically, the difference between every type of compression. It takes a long time to get there, and when I started doing the videos I was about 19 years in and I was able to say I'd done a lot of different styles of music and tracking movie scores. With that comes a lot of experience. The problem with a lot of people online now is that they're just watching other people and then trying to spin their own way about it. They're bullshitting their way through it. I didn't intend to do the YouTube thing, but I fell into it because of Covid. The second it happened, I was beyond ready. With Covid, everyone was in their own house and they couldn't engage. How could I reach out to all these people in our community? I did a video on a Colbie Caillat song. It was supposed to go to a different company, then Covid hit. I called Warren [Huart] and I said, "Can we put this out on Produce Like a Pro? It'd be a great video to give away for free during Covid. Don't put ads on it." Warren's done so much for that community to make sure people that can't afford a lot can get this. That's how it started. One video went out and then another one. Before the first year, there was probably 20 to 30 videos already out. It was a good way to engage. All I was trying to do was make the videos that I didn't see other people do. It was more philosophy-driven, because that's how I learned. YouTube is so oversaturated, with everyone doing the exact same thing. I was trying to figure out how to not do that. I'm glad it worked, but I don't see how it coursed its way into whatever it's become now, which is a completely different industry than it was pre-Covid.

Whether it's Ken, Warren, Pulsar Modular, or Steven Slate, what do you look for with one of these collaborators?

A good person. Ethically sound. Respected. I want to be friends with people. If it was plug-in design with Ziad [Sidawi], who owns Pulsar Modular, we can sit talking about music for four hours and then we get around to designing a plug-in. It's cued around friendship, community, and love, versus the opposite. When you get into a one-sided relationship, where one person needs something more, that's where it falls apart. The same is with Warren and Produce Like a Pro. Warren has been a staple and a leader, at a high level, for putting content out to the world and trying to get people to understand recording. He's always giving, constantly. When you start working with certain creatives, it can get shoehorned into this funnel of, "What's the output we're doing? Who's benefiting from this?" It shouldn't be like that. I've said this so many times that it's completely a cliché at this point, but if you're not having fun, why are you doing it? I had a talk today with my friend about AI, and how it's a massive part of pitching songs to publishers now. I said, "Why are they even in the music industry? Why aren't they in stocks? They'll make way more money doing that." We're in the music industry because of the creative endorphins and the feeling we get when we create something or put something together. That is worth so much more than money.

There are a couple of plug-ins you've designed that have been received quite well. What is the thought process on making these?

It's tied to storytelling, which again is a creative outlet, which I try to do in the YouTube videos. Attach stories that will inspire people to get excited about what they're doing. Of the two plug-ins that I did with Pulsar Modular, the first was the P455 [MDN Sidecar] based around my API; the console that recorded Rumours, [Stevie Wonder's] Songs in the Key of Life, and other records from Record Plant Sausalito. It has a very specific sound. It was important because that API doesn't sound like any other console. The second plug-in we did, the P821 [MDN Tape], was based around the Stephens tape machine [Tape Op #54]. The same thing. There's a story: This is a tape machine that was from Producer's Workshop in Hollywood, that recorded Steely Dan’s Aja, Pink Floyd’s The Wall, Rumours, and other major records. It was tied to great storytelling, and people like to hear that. It inspires them. I'm about ready to start marketing for a new plug-in with Pulsar Modular that also has a story to it. We also have a Steven Slate Drums pack. Ken Caillat and I did a "Classic 70s" drum pack, where we recorded at The Village and Boulevard Recording, which had been Producer's Workshop, with all the same mics and gear. Again, tied to a story. With that first plug-in, it got a quarter of a billion views on Gearspace within three months. Ziad from Pulsar said, "This is not normal!" It's all tied to the story. It has to be. So, when I did the other one, it's tied to the story, and it got success too. I think people like historic stories. 

With your career, how do you keep sane? 

Mixing is great because it's a big mental push. Obviously, it is a financial way of living – it's my career. I've talked to Dave Pensado [Tape Op #111] about this a lot, in his past. It's a mental release. That feeling of being able to work on a song and getting results at the end of the day is good for the mental state. Which is why I got into other aspects. I went into creative directing, running options for brands, doing directorial work, and getting all these different angles outside of recording and producing. My brain was wanting more outlet. I wasn't playing music like I used to, because I was mixing all day. I think to be sane is just being creative.

Is there anything outside of music that you do?

Gardening, but that's creative again. It's like mixing or recording a song. Editing video is another similar dopamine rush. When I get a good edit, it's similar to mixing. It's all tied together. 

What are you excited for, going forward?

I was taught this at a young age to put three years into something. You don't have to stop doing it, but you might find something new. Keep evolving and moving. I want to get better at piano. I’ve played piano my whole life, but I refused to take lessons early on because I felt when you're young, if you learn, you're unlearning the special side. I know enough, and I know how to read music because I have to with scores. But I want to learn how to play better piano. I'd like to start doing video content again. It's fun to do it. I've stocked up enough new ideas that it could be great. I enjoy doing tour videos – seeing other people's studios and talking with them about their setup. I'll probably start tracking a little more this coming year than I did the last couple of years because I've had enough time away from it. Tracking is hard; getting back into that is going to be fun. More software design is a fun development. I enjoy working with a creative team and finding ways to develop new ideas. And mixing; always back to mixing. The benefit of mixing now is every day is a new journey. I get completely new songs that come in four days a week that sound totally different than what I did the last week before. Keeping it fresh is the kicker.⁠Tape Op Reel

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